32 toy soldiers a side, tanks, planes, helicopters and artillery to crew, a pink castle with sniper towers, lamps to grapple onto, a whole new outdoor-pool front with floating islands, boats and submarines, and Karel's Living Room: a real home at toy scale. Play with friends online.
You start on foot as a toy soldier. WASD move, Shift sprint, Space jump, C crouch, RMB aim (the sniper scopes), R reload, 1 2 3 or the wheel switch between your main weapon, pistol and class launcher, G hand grenade, F class gadget, X grappling hook (aim at a lamp, tower or roof edge above you), Q spot enemies.
Tanks, planes, helicopters and artillery are parked at your HQ (two more tanks wait at B and D for whoever holds them). Walk up and press E; press it again to get out. Bail out of an aircraft and you parachute down. Most vehicles have more seats: 1 2 3... switch seats. Jeeps, Hueys, Chinooks and patrol boats have gunner seats with a mounted gun; the rest are passenger seats.
Pool Party: the floats really float and pontoon bridges link them. In the water, C dives (watch your air; C or Space to come up) so you can swim under a float, and swimming into a float, bridge or dock hauls you out onto it. Boats get through under the arched middle of each bridge; a dived sub goes under everything.
Karel's Living Room: books, rulers and cutting boards lean on the furniture as ramps, so you can climb the couch, the dining table, the sideboard and the kitchen island, and the stairs lead up to the LEGO on the bookcase. The tables, chairs and stairs are open underneath: tanks fit under the dining table.
Stand inside a control point to capture it; more friendlies capture faster. Every death costs a ticket, and the side holding fewer points bleeds tickets. First army to zero loses.
Assault heals, Engineer kills and repairs vehicles, Support calls mortars and drops ammo, Recon snipes and spots.
Pick Play online. One player presses Host a game, shares the five-letter code, and sets up the match as usual. Friends type the code and press Join; each takes over a bot, before or during the match.
Choose whether friends join your team (all of you against the bots) or split the teams. The host's computer runs the match, so the host's Esc menu doesn't pause it, and only the host can restart.
Every tank has armor plates (the segmented white bar) over health (red). Plates regenerate after a few seconds out of fire; health only comes back slowly or from a repair kit.
Shots to the rear crit for 150%, sides take 110%, the front plate shrugs off 15%. Bombs and drones hit the top for 125%.
The yellow circle shows where your shell will actually land. The crosshair shows where you are looking; the turret needs a moment to catch up.
3 kills Recon Drone: every enemy shows up for 18 seconds.
5 kills Drone Swarm: six kamikaze quadcopters dive on the nearest enemies.
7 kills Strike Drone: circles overhead firing homing missiles.
10 kills Carpet Bomber: a line of bombs straight through the enemy.
Streaks reset when you die, but earned ones wait for you. Shoot enemy drones down with your machine gun.
Planes fly where you look: steer with the mouse, W/S throttle, A/D rudder, left click guns, right click rockets or bombs, Shift afterburner. Low flying is assisted, so you pull up automatically before the floor.
Fighters win dogfights and harass with rockets. Attackers carry bombs; the red marker shows where one would land.
To keep it fair: each team gets the same number of planes (about a third of a team), planes have about half a tank's toughness, tank machine guns work as anti-air (look up and hold right click), and planes can't carry flags or grab pickups. Bullets lose punch beyond about 35 units, for planes and tanks alike.
Green cross repair kit: full armor and half your health back. Yellow bolt overdrive: faster reload and speed for 10 seconds.
Ramps get you onto tables, boxes and toolboxes. You can drive off any edge, but only climb gentle slopes. Water and sand slow you down. Skateboards launch you.
Each kill restores 30% of your armor, so keep pushing.
One player hosts: their computer runs the match and its bots. Up to 11 friends join with a five-letter code and each takes over a bot. Works in any mode.
Needs an internet connection. Players connect directly to each other (WebRTC, via the free PeerJS service). Some office or school networks block this. The host's computer should be the strongest, and keep the game tab in front.
Setting up the room